Home News Former Starfield Artist Reveals Reason Graphic Violence Was Cut

Former Starfield Artist Reveals Reason Graphic Violence Was Cut

Author : Sophia Feb 21,2025

Former Starfield Artist Reveals Reason Graphic Violence Was Cut

Starfield's toned-down violence: A deliberate design choice

Bethesda's Starfield, while featuring combat, notably lacks the graphic violence prevalent in previous titles like Fallout. This wasn't a random omission; a former Bethesda artist, Dennis Mejillones, revealed it was a conscious decision driven by both technical limitations and narrative considerations.

Initially, Starfield was envisioned with more visceral depictions of violence, including decapitations. However, the sheer variety of character suits and helmets presented significant technical challenges in creating realistic and glitch-free animations. Given Starfield's post-launch technical issues, this decision appears prudent.

Beyond technical hurdles, the stylistic tone played a crucial role. Mejillones highlighted that Fallout's gory humor doesn't translate seamlessly to Starfield's more grounded sci-fi setting. While the game includes nods to Bethesda's more violent titles (like recent Doom-inspired content), its overall aesthetic leans towards realism. Excessive gore might have clashed with this tone, detracting from immersion.

This decision, while breaking with Bethesda's past, aligns with player feedback seeking greater realism. Some critics have pointed to the game's less immersive aspects, such as nightclubs, compared to titles like Cyberpunk 2077. Adding gratuitous violence could have further exacerbated these concerns. Therefore, Bethesda's choice to temper the graphic violence, although potentially disappointing to some, appears strategically sound within the context of Starfield's overall design goals.