Unfrozen Studio, the developers behind Heroes of Might & Magic: Olden Era, have unveiled further details about the Swarm faction, following its initial teaser. They've revealed the inspiration behind this unique castle, explaining the evolution of the concept from "Inferno" to "Swarm," and the unfolding events on the continent of Jadame.
The Swarm's defining characteristic is its adaptability. Some creatures possess abilities directly influenced by the enemy unit's level; the greater the difference, the higher the damage inflicted. Others, like mantises, strategically choose from three abilities each round. A particularly gruesome yet effective tactic involves worms and locusts devouring corpses to heal and enhance themselves—a skill your heroes can also master.
In Olden Era, an insectoid race, only briefly mentioned in Might & Magic 8, assumes the role of the demonic threat. While respecting existing lore, the developers incorporated elements of body horror and occultism, transforming the Swarm into more than just a colony of insects. It's a cult, devoted to a single, all-powerful ruler, each member a part of a vast collective consciousness, existing solely to serve its master.
Gameplay revolves around the Swarm's "mono-faction" mechanic—using exclusively Swarm units provides significant synergistic advantages. Swarm troops can summon cocoons, their health directly tied to the army's overall size. The resulting larvae provide temporary, adaptable units, allowing for dynamic battlefield responses.
The Swarm's aggressive playstyle is defined by its creatures' ability to devour corpses for healing and empowerment, coupled with unique abilities that shift based on enemy strength. This creates a direct confrontation style, offering players a compelling new combat strategy.