Home News Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Author : Max Feb 28,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

A recent gameplay video from Assassin's Creed Shadows provides a sneak peek at Kyoto, viewed from a synchronization point. Shared by Impress Watch, the Japanese media outlet, the footage shows protagonist Naoe navigating rooftops, revealing a panoramic city vista. However, Kyoto's apparent smaller-than-anticipated size has ignited debate among fans regarding its design and gameplay implications.

Reddit discussions highlight the location's visual appeal but express concerns about core Assassin's Creed elements – specifically, climbing and parkour. The video suggests limited free-running opportunities, generating mixed community responses.

Several representative comments encapsulate this sentiment:

"Kyoto's size seems roughly half that of Paris in Unity. It's undeniably beautiful, and exploration will be fun, but I hoped for at least one densely packed city optimized for parkour."

"It looks amazing, but restricted parkour instead of unrestricted freerunning is disappointing. Hopefully, the grappling hook compensates."

"Visually stunning, but insufficient structures for proper parkour."

"Aesthetically pleasing, yet it doesn't quite feel like a city. Historical accuracy is likely prioritized, but parkour potential seems lacking."

Launching March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC, Assassin's Creed Shadows leaves fans anticipating further details on how signature mechanics will function within this unique historical setting. While Kyoto may prioritize authenticity over extensive traversal, the developers' success in balancing aesthetics and gameplay remains to be seen.