This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. From his early work on projects like Rise of the Triad and Duke Nukem 3D Reloaded to his contributions to highly acclaimed titles such as DOOM Eternal’s DLC and Nightmare Reaper, Hulshult discusses the evolution of his musical style and the challenges of adapting his compositions to different game aesthetics.
The conversation covers a wide range of topics, including:
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His career trajectory: Hulshult recounts his accidental entry into the industry, his initial uncertainty about compensation, and the unexpected surge in opportunities after leaving 3D Realms. He emphasizes the importance of balancing artistic integrity with financial stability.
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Misconceptions about video game music: He challenges the common belief that composing for games is easy, highlighting the complexities of understanding and respecting a game's design philosophy while still injecting personal creativity.
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Specific game soundtracks: The interview delves into the creative processes behind his work on ROTT 2013, Bombshell, Dusk, Amid Evil, Prodeus, and Nightmare Reaper, showcasing his versatility in blending metal influences with other genres to suit the game's atmosphere. He discusses the unique challenges of composing during a family emergency for the Amid Evil DLC and the collaborative nature of his work with developers.
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His equipment and techniques: Hulshult details his current guitar setup, pedals, amps, and recording process, providing insights into his technical approach and preferences.
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The DOOM Eternal DLC: He explains his involvement in the IDKFA project, its evolution into official DOOM music, and the collaborative effort with id Software's sound team. He also addresses the popularity of "Blood Swamps" and the reasons behind its unique sound.
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His work on the Iron Lung film soundtrack: He shares his experiences composing for a film, working with Markiplier, and the impact of a larger budget on his creative process.
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His chiptune album, Dusk 82: Hulshult discusses his first foray into chiptune music and the challenges of working within technological limitations.
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Future projects and influences: He speculates on potential future projects, including the possibility of remastering older soundtracks, and discusses his favorite bands and artists, both within and outside the video game industry.
The interview concludes with reflections on his career, his creative process, and his approach to balancing personal and professional life. It offers a fascinating glimpse into the world of video game music composition and the mind of one of its most talented and prolific artists.