SANDBOX Simple Strategy – Endless Defense Base Building with Unit Survival Simulation!
EARLY ACCESS
Thank you for your support!
A casual, realistic endless defense sandbox simulator blending base building, unit management, and survival elements! Prosper in your zone and transform it into a safe fortress. Rescue civilians and manage them as your population, or evacuate them for their ultimate safety. Improve your people's quality of life, cleanse threats, and annihilate foes and infected using diverse tactics and strategies. Command a wide array of units, air and land vehicles (WIP), buildings, and weapons. Handle randomized events (WIP) ranging from minor incidents to catastrophic disasters—all from the power of your mobile phone!
SANDBOX gameplay at your fingertips!
Inspired by survival colony, RTS, and PC sandbox simulation games, with survival elements to be implemented.
Minimum specs for acceptable performance:
DEVICE: Oppo A5S or equivalent/better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
GPU: PowerVR GE8320 or equivalent/better
RAM: 3GB RAM (32GB storage) or equivalent/better
v0.1 Released:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Unit and building functions and logic
Endless Zombie Horde: speeds up with each kill
Civilian/Worker/Builder Management
Resource collection logic and requirements
Units, buildings, and resource saving
One reliable Main Sentry Gun with level upgrades
Simple basic research tree
Tactical Command System for units
WIP v0.2 to be released:
Reported bug fixes – player input needed! Thanks!
Early features improvement
Vehicles: Civilian and military vehicles
Random interactive events: Civilian rescue bus crash, helicopter crash, plane crash, essential resource drops (needs improvement)
Main Sentry Gun upgrade improvements and features
Player suggestions: to be collected
Not started yet – v0.3 release:
Reported bug fixes – player input needed! Thanks!
Civilians & VIP rescue operations
Expeditions
In-depth research trees and upgrades
Unit gear and individual customization
Explosives: Artillery, grenade launchers, rockets
Manned/Unmanned emplacements
Population mood system (Happy/Sad)
Not started yet – v0.4 release:
More sandbox options:
Grid size
Starting units
Starting resources
Enemy variants and otherworldly species:
Enemy pathing and logic improvements
Human raiders
Unit cover system
Not started yet – v0.5 release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS performance optimization!
Random events on expeditions
Not started yet – v0.6 release:
Weather system
Day and night cycle system
Quarantine facility
Infection system
Misc. features to be implemented:
Unit customizations
Theme customization
And more to be envisioned!
This project isn't finished until I'm satisfied with it. Thank you for supporting me!
Known Issues/Bugs:
- Walls/defenses become doubled/triple-layered after loading a saved game (makes your walls ultra-sturdy, just as a future president might want)
- Zombies/infected become super fast at 5000+ kills or 1000+ evacuated when continuing a saved game
- Low FPS on the main menu (under investigation but not a current priority—apologies)
- Fairly large install size due to How-To-Play animations (uncompressed GIF frames used for smooth, clear visuals)
- (Priority) Rescued survivors in holding disappear when continuing a saved game—fix coming next update. Workaround: evacuate them via chopper before quitting/exiting the game.
- Already-dead single units appear alive when continuing a saved game
- Worker and builder counts reset to 4/5 when continuing a saved game
- Sometimes builders get stuck building something invisible (they can still execute latest build/unbuild commands)
- Sometimes builders get stuck between built walls—use the finger tool in utilities to interact with units.
- Workers may wander off occasionally—toggle the collection tool to make them return to work.