Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games. He claims its inability to effectively handle intricate environments, particularly vegetation, is the source of The Witcher 4's reported development struggles.
Vavra highlights Unreal Engine's struggles with detailed environments, stating, "Unreal works well for desert and rock landscapes, but struggled with trees for a considerable time." He points to the engine's Nanite technology as insufficient for realistic vegetation rendering.
A CD Projekt employee, according to Vavra, confirmed the difficulties encountered porting scenes that functioned perfectly on the RED Engine to Unreal Engine. This has reportedly plunged The Witcher 4 into a prolonged and challenging development phase.
Vavra questions CD Projekt's decision to switch to Unreal Engine, noting that most open-world developers utilize proprietary engines. He also points out the high system requirements of Unreal Engine, requiring expensive hardware inaccessible to many players.
Despite the years since the first Kingdom Come: Deliverance, anticipation for the sequel remains high. Kingdom Come: Deliverance 2, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon its release, ensuring you're among the first to experience the medieval setting.