S.T.A.L.K.E.R. 2: Heart of Chornobyl Weaponry: A Comprehensive Guide
Navigating the treacherous Chernobyl Exclusion Zone in S.T.A.L.K.E.R. 2 requires a robust arsenal. This guide details the diverse weaponry available, their specifications, and optimal usage within the game's post-apocalyptic setting. From classic firearms to experimental designs, choosing the right weapon is crucial for survival.
Weapon Overview:
S.T.A.L.K.E.R. 2 boasts a customizable weapon system, allowing players to tailor their loadouts to their preferred playstyles. The arsenal includes traditional weapon types (assault rifles, sniper rifles) and unique, experimental weapons developed in clandestine military facilities. Each weapon possesses unique attributes: accuracy, damage, rate of fire, range, and penetration. Ammunition selection and weapon modification further enhance strategic options.
Weapon Table:
The following table details the key characteristics of each weapon. Note that stats are relative and in-game performance may vary depending on factors like modifications and ammunition.
Weapon Name | Image | Damage | Penetration | Rate of Fire | Range | Accuracy | Notes |
---|---|---|---|---|---|---|---|
AKM-74S | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.7 | Versatile medium-range weapon; common from human enemies, rarer early-game. |
AKM-74U | ![]() |
1.0 | 1.1 | 4.92 | 1.2 | 2.5 | Compact assault rifle; high rate of fire, suitable for close to medium range. |
APSB | ![]() |
1.1 | 3.0 | 4.93 | 1.0 | 3.1 | High penetration pistol; effective at close to medium range; good sidearm. |
AR416 | ![]() |
0.85 | 1.1 | 4.97 | 1.9 | 3.6 | High rate of fire, excellent accuracy; ideal for medium to long range. |
AS Lavina | ![]() |
1.1 | 2.6 | 4.92 | 1.4 | 3.65 | Powerful assault rifle; high penetration, excellent accuracy; effective against armored targets. |
Beast | ![]() |
1.1 | 2.8 | 4.9 | 1.9 | 3.0 | Unique RPM-74 variant; increased penetration; excellent for late-game missions. |
Boomstick | ![]() |
5.0 | 1.1 | 4.9 | 0.55 | 1.7 | Powerful shotgun; ideal for close-quarters combat. |
Buket S-2 | ![]() |
1.2 | 2.1 | 4.9 | 1.3 | 3.3 | Submachine gun; high rate of fire, decent accuracy and penetration; excellent for dynamic medium-range combat. |
Clusterfuck | ![]() |
1.6 | 2.1 | 4.95 | 2.4 | 4.0 | High damage, range, and accuracy; versatile for close and long-range combat. |
Combatant | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.6 | Balanced assault rifle; good damage and accuracy. |
Deadeye | ![]() |
1.3 | 1.1 | 4.98 | 0.7 | 3.9 | High accuracy pistol; effective at short to medium range. |
Decider | ![]() |
1.1 | 2.1 | 4.95 | 1.9 | 3.0 | Balanced assault rifle; good for medium to long range. |
Dnipro | ![]() |
1.2 | 3.0 | 4.91 | 1.9 | 3.0 | High damage and penetration assault rifle; effective against various enemies. |
Drowned | ![]() |
1.4 | 1.1 | 4.9 | 1.9 | 2.6 | Unique assault rifle; obtained in the Swamp area; good for prolonged medium-range combat. |
EM-1 | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | Powerful Gauss gun variant; exceptional damage and range. |
Encourage | ![]() |
1.4 | 3.0 | 4.9 | 1.0 | 4.0 | Unique APSB variant; increased penetration and damage. |
F-1 Grenade | ![]() |
N/A | N/A | N/A | N/A | N/A | Classic defensive grenade. |
Fora-221 | ![]() |
0.9 | 2.1 | 4.98 | 1.9 | 3.0 | Good characteristics for mid-range combat. |
Gambit | ![]() |
1.2 | 1.1 | 4.95 | 0.6 | 3.9 | Obtained during "The Forge of Progress" mission. |
Gangster | ![]() |
0.5 | 2.1 | 5.0 | 0.7 | 2.1 | High rate of fire submachine gun; designed for close combat. |
Gauss Gun | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | High accuracy and range sniper rifle. |
Glutton | ![]() |
1.1 | 2.5 | 4.9 | 1.9 | 2.5 | Excellent characteristics for mid-range fire. |
GP37 | ![]() |
0.8 | 2.1 | 4.96 | 2.3 | 4.3 | Versatile weapon with good penetration. |
Grom S-14 | ![]() |
0.9 | 2.4 | 4.93 | 1.6 | 3.5 | Good damage, penetration, and accuracy; great for mid- to long-range combat. |
Grom S-15 | ![]() |
0.9 | 2.4 | 4.9 | 1.6 | 3.8 | Good damage and accuracy; ideal for mid-range combat. |
Integral-A | ![]() |
0.7 | 2.9 | 5.0 | 1.6 | 3.9 | Effective submachine gun; good penetration and rate of fire; excellent for close combat. |
Kharod | ![]() |
0.9 | 3.0 | 4.93 | 2.3 | 4.2 | Powerful assault rifle; excellent penetration and high accuracy; good for mid- to long-range combat. |
Labyrinth IV | ![]() |
1.5 | 2.1 | 4.9 | 0.6 | 3.2 | Excellent damage and penetration; effective at short ranges. |
Lynx | ![]() |
3.5 | 3.0 | 4.9 | 1.9 | 5.0 | Excellent long-range sniper rifle; high accuracy and good damage. |
RPG-7U | ![]() |
0.5 | 1.1 | 3.0 | 5.0 | 3.45 | Powerful weapon for vehicles and large targets; long range. |
Zubr-19 | ![]() |
1.1 | 2.8 | 4.91 | 1.6 | 3.65 | Powerful submachine gun; excellent penetration and good rate of fire; effective at close to mid range. |
This detailed breakdown empowers players to make informed choices, optimizing their strategies for success in the challenging world of S.T.A.L.K.E.R. 2. Remember to adapt your weapon selection to the specific threats you encounter.