Home News "Monster Hunter Wilds PC Technical Issues: A Disaster"

"Monster Hunter Wilds PC Technical Issues: A Disaster"

Author : Finn May 22,2025

"Monster Hunter Wilds PC Technical Issues: A Disaster"

Capcom's latest release has surged to the 6th spot on Steam's most-played titles list, but it's not all praise and glory. The game has been met with a wave of criticism on Valve's platform, primarily due to its dismal technical performance. Digital Foundry's in-depth analysis of the PC version has only confirmed these concerns, presenting a bleak outlook for the game's technical health.

Digital Foundry's investigation revealed a host of issues plaguing the game. One glaring problem is the shader pre-compilation time, which takes around 9 minutes on a high-end system equipped with a 9800X3D processor and stretches to over 30 minutes on a Ryzen 3600. Even when set to "High" graphics settings, the texture quality remains disappointingly low. On a system with an RTX 4060 running at 1440p resolution with balanced DLSS settings, the game experiences significant frame time spikes. Surprisingly, even the more robust RTX 4070 with 12 GB of memory fails to deliver satisfactory texture quality.

For users with GPUs that have 8 GB of memory, Digital Foundry recommends dialing down the texture quality to "Medium" to reduce stuttering and frame time spikes. However, this adjustment does little to improve the overall visual quality, which remains substandard. Quick camera movements exacerbate the frame time issues, though they are somewhat less noticeable with slower movements. Even opting for low-quality textures doesn't entirely resolve the frame time problems.

Alex Battaglia from Digital Foundry points to data streaming as the core issue, which places an excessive burden on the GPU during decompression. This is especially problematic for budget GPUs, leading to severe frame time spikes. Battaglia advises against purchasing the game if you have an 8 GB GPU and expresses reservations about its performance even on more powerful systems like the RTX 4070.

The game's performance takes a particularly sharp nosedive on Intel GPUs. The Arc 770, for instance, struggles to maintain a mere 15–20 frames per second, accompanied by missing textures and other visual anomalies. While high-performance systems can somewhat alleviate these issues, the game still doesn't run smoothly across the board. At present, finding an optimized setting that doesn't compromise visual quality significantly is a near-impossible task.