Home News Capcom Tackles High PC Specs for Monster Hunter Wilds

Capcom Tackles High PC Specs for Monster Hunter Wilds

Author : Olivia Apr 22,2025

As the release date of Monster Hunter Wilds on February 28 approaches, Capcom has announced its intention to explore lowering the recommended GPU requirements for the game. This news was confirmed by the official German Monster Hunter X/Twitter account, which also revealed that Capcom is considering the development of a standalone PC benchmarking tool to help players gauge their system's performance.

Currently, Capcom suggests a minimum GPU of an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. This setup involves rendering at an internal resolution of 720p and then upscaling the graphics using technologies like DLSS or FSR at the lowest graphics setting. For those aiming for 60 FPS at 1080p, the recommended GPUs include the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT, all with upscaling and Frame Generation technologies enabled. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the other two rely on FSR 3, which experienced ghosting artifacts during the previous Monster Hunter Wilds beta.

However, targeting 60 FPS with Frame Generation might not be ideal, as Digital Foundry suggests a baseline of 40 FPS for third-person titles. Running a game below 60 FPS with upscaling can lead to increased latency and a less responsive gameplay experience.

During the Monster Hunter Wilds open beta, players with lower-end hardware, including those using mid-range GPUs like the RTX 3060, faced challenges. A common issue reported was a low-LOD bug that prevented the game from loading fully detailed textures for characters and monsters.

Monster Hunter Wilds is developed using the RE Engine, which was first introduced with Resident Evil 7 in 2017. This engine has been utilized in various successful titles such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, delivering smooth performance across different platforms. However, the RE Engine has faced criticism in larger open-world games like Dragon’s Dogma 2, which experienced performance issues on both consoles and PC. This raises concerns about Monster Hunter Wilds' performance, especially with an early February open beta and a late February launch on the horizon. Capcom's efforts to reduce GPU requirements could be crucial for the game's success on PC.