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Kingdom Come 2: Unveiling the Interplay of Crime & Justice

Author : Sebastian Feb 25,2025

Crime and Punishment in Kingdom Come: Deliverance 2: A Comprehensive Guide

Crime in Kingdom Come: Deliverance 2 (KCD2) is far from a minor detail; it significantly impacts how the game world interacts with you. Actions like theft, trespassing, or even assaulting a peasant can lead to severe repercussions. This guide details the mechanics of crime and punishment in KCD2.

Crimes and Punishment rules in KCD2

Screenshot captured by The Escapist

Defining Criminal Acts

Any action disrupting KCD2's law-abiding society is considered a crime. The sequel features improved AI, making NPCs more perceptive to criminal activity. Consequences range from immediate apprehension to later pursuit. Crimes include:

  • Murder: Killing innocent NPCs.
  • Theft: Stealing from homes, shops, or unconscious NPCs.
  • Lockpicking: Illegally entering buildings or chests.
  • Pickpocketing: Directly stealing from individuals.
  • Assault: Attacking civilians or guards.
  • Animal Cruelty: Harming domestic animals.
  • Trespassing: Entering private property without permission.
  • Disrupting Order: Causing disturbances in towns.

Consequences of Apprehension

Getting caught by a guard while committing a crime in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist

Guards and civilians will report criminal activity, triggering investigations. If caught, your options are:

  1. Pay a Fine: The cost varies depending on the crime's severity.
  2. Talk Your Way Out: High Speech/Charisma skills might allow you to persuade guards, particularly for minor offenses.
  3. Flee: Escaping might temporarily make you a wanted fugitive. Changing clothes or bribing officials can help evade recognition upon returning to town.
  4. Accept Punishment: This is unavoidable if you can't pay or escape.

The Spectrum of Punishment

execution area in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist

Punishments range from minor inconveniences to game-ending consequences:

  1. Pillory (Public Humiliation): A short sentence for minor crimes like trespassing. Damages reputation.
  2. Caning (Physical Punishment): Public beating for mid-level crimes (e.g., assault, theft). Reduces health and stamina.
  3. Branding (Permanent Criminal Status): Reserved for repeat offenders or serious crimes (e.g., murder, grand theft). Marks you as a criminal, impacting NPC interactions and guard behavior.
  4. Execution (Game Over): The ultimate penalty for severe crimes, often multiple murders.

Reputation Management

Reputation significantly impacts how NPCs treat you. Each town and faction maintains separate reputation scores. A poor reputation limits interactions, while a good one unlocks discounts, quests, and special opportunities. Improving reputation requires community service, donations, and paying fines. This system mirrors the Honor system in Red Dead Redemption 2.

Avoiding Capture

While the crime system is a core game mechanic, careful planning can minimize the risk of apprehension:

  • Minimize Witnesses: Survey your surroundings before committing crimes. Use disguises if necessary.
  • Operate Under Cover of Darkness: Nighttime offers better concealment.
  • Strategic Sales: Sell stolen goods to fences or black-market dealers, away from the crime scene.

This guide provides a comprehensive overview of crime and punishment in Kingdom Come: Deliverance 2. Use this knowledge to your advantage, but remember that every action has consequences.