Valve has recently released a substantial update for Deadlock, which includes a complete overhaul of the game's map. The new design shifts from the previous four-lane configuration to a more traditional three-lane setup, closely resembling the layout commonly found in MOBA games.
This redesign is poised to significantly alter gameplay dynamics, as it will necessitate a different distribution of team resources. Previously, the game employed a "1 vs 2" lane split, but with the updated map, players are expected to deploy two heroes per lane, fundamentally changing strategic approaches.
Image: steampowered.com
The map reorganization extends to the placement of neutral camps, buffs, and other strategic elements. To aid players in adapting to these changes, the developers have introduced a new "map exploration" mode. This feature allows users to explore the environment freely, without the presence of enemies or allies, making it easier to get accustomed to the new layout.
In addition to the map changes, the patch updates the Soul Orb system. Players can now collect souls without needing to land the killing blow on enemies, which should accelerate resource accumulation. The update also modifies soul effects, reducing the time souls hover in the air.
Further enhancements include adjustments to sprint mechanics and character balance. The patch also adds support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, improving overall performance and addressing numerous bugs. For a comprehensive list of changes, please refer to the official patch notes page.