RAID: Shadow Legends is well-known for its RNG-based system when it comes to summoning champions, making the act of pulling shards both thrilling and often frustrating, particularly when you go through dozens or even hundreds of pulls without securing a coveted Legendary. To mitigate the impact of bad luck, Plarium introduced what the community refers to as the "Pity System." In this guide, we'll explore how this system works, its effectiveness, and its impact on free-to-play (F2P) and low-spender players.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a hidden mechanic designed to enhance your chances of pulling higher rarity champions, such as Epics and Legendaries, the longer you go without landing one. Essentially, if you experience a long streak of bad luck, the game gradually increases your odds until you finally secure a good pull. This system aims to prevent extended "dry streaks" where players might summon numerous shards without obtaining a valuable champion. While Plarium doesn't overtly advertise this mechanic within the game, it has been verified by dataminers, developers, and the collective experiences of countless players.
Sacred Shards
For Sacred Shards, the base chance of pulling a Legendary is 6% per pull. The Pity System kicks in after 12 pulls without a Legendary, increasing your Legendary odds by 2% with each subsequent pull:
- 13th pull: 8% chance
- 14th pull: 10% chance
- 15th pull: 12% chance
Is the Pity System Helpful for the Average Player?
The answer to this question isn't straightforward. While the Pity System does offer a safety net, many players argue that it often activates too late, after they've already pulled a Legendary champion by chance. For this reason, the discussion often shifts to how the system can be improved. The presence of a Pity System is undoubtedly beneficial, especially in a gacha game like RAID: Shadow Legends.
For free-to-play players, the constant struggle of not pulling Legendary champions after extensive grinding and farming can be disheartening. Therefore, the Pity System is a crucial feature. However, it could be enhanced with adjustments like reducing the number of pulls required to activate the pity from 200 to 150 or 170. Such changes would help players conserve more shards on a regular basis and genuinely feel the benefit of the pity system.
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