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War of Empire Conquest:3v3

War of Empire Conquest:3v3

Category : Strategy Size : 125.2 MB Version : 1.9.96 Developer : Xu Min 0124 Package Name : www.xdsw.Aoe.google Update : Sep 07,2026
3.3
Application Description

WOE is a real-time strategy mobile game focused on competitive PVP gameplay.

War of Empire Conquest (WOE) is a real-time strategy (RTS) mobile game built for competitive player-vs-player (PVP) battles. One player creates a match, and others join to fight. All units and buildings can be manually controlled, offering players a high degree of strategic freedom.

Main Elements:

WOE simulates 18 powerful medieval empires (including China, Japan, Persia, Teutonic, Mongolian, Gothic, Maya, and others).

Each Empire has 8 types of regular units and 1 unique unit. The regular units are standard across all empires, while each civilization boasts a distinctive fighter, such as Mongolia's Riders, Persia's War Elephants, or Spain's Conquistadors.

The regular units include:

1. Swordsman: A standard, common infantry unit.

2. Pikeman: Weak against arrows but effective against Cavalry.

3. Archers: Vulnerable to Cavalry but strong against Pikemen.

4. Light Cavalry: Fast-moving units with high mobility, ideal for harassing enemies.

5. Aries: Used exclusively for attacking buildings.

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Buildings: Tower, Turret, Castle, Blacksmith shop, etc.

1. Tower: Primarily used for defense. With 5 farmers garrisoned inside, it can shoot 6 arrows simultaneously.

2. Turret: Designed mainly to destroy enemy structures.

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Each Empire in the game has its own strengths and weaknesses. Players can explore detailed descriptions in-game, but here is a brief overview:

1. Huns: Do not need to build houses, saving significant time. Their Cavalry costs 20% fewer resources and can be upgraded to Rangers.

2. Teutonic: Their warriors are exceptionally powerful, reminiscent of historical Spartans, but they move slowly.

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Highlights:

Core Gameplay: After starting a match, players must juggle these priorities simultaneously:

1. Develop Economy: Continuously produce farmers and gather resources. (Note: Town Centers, Towers, etc., can serve as temporary shelters for farmers).

2. Harass Enemies: Early on, train a small force to disrupt enemy farmers and build an advantage.

3. Destroy Enemies.

Cooperation with allies is essential. Form legions to defeat larger enemy forces and protect high-damage, low-health ally units.

Players must also master unit counters and teamwork:

Understanding each unit's role is key. Examples include:

1. Pikeman counters Cavalry.

2. Cavalry counters Archers.

3. Archers counter Pikemen.

4. Slave (camel rider) counters Cavalry.

5. Koryo Carriage counters all other ranged units.

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Game Modes:

There are two primary resources: Food and Gold. The Town Center can be upgraded through eras—Dark Age, Feudal Age, Castle Age, and Imperial Age—each unlocking new technologies, buildings, and units.

The gameplay is deep and requires study. To simplify, common modes include:

1. Normal Mode: Resources are scarce, prioritizing economic development. Early-game harassment with small troops is viable. This mode is complex but highly engaging.

2. Imperial Deathmatch Mode: Players start in the Imperial Age with abundant resources, allowing for immediate and intense battles.

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Main Features:

The game has been operational in China for 4 years and, after numerous updates, is now on version 1.8.n. Key features include:

1. Player vs CPU

2. Network Play

3. Spectators

4. Replay

5. Map Editor

6. Legion (Guild/Clan)

7. Friends

8. Chat

Screenshot
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