This week, the InZOI development team is taking a well-deserved New Year’s break (a three-day holiday in South Korea). Before their break, project lead Hyungjun "Kjun" Kim shared updates on highly requested community features, outlining which will be implemented and to what extent.
Image: discord.gg
InZOI will allow players to use real facial capture to create zoi templates. While previously announced, Kjun emphasized further simplification of this process for enhanced user convenience.
Personal pets will be a feature, though not available during the early access period. Players will need to be patient for this addition. (Interestingly, Kjun is a self-proclaimed animal lover!)
Expect to see tall buildings, with a maximum height of 30 floors. While the game engine allows for taller structures, this limitation ensures optimal performance.
Gas stations and, importantly, fights will be included. Kjun acknowledged previous player feedback regarding the shallowness of the initial slap mechanic. The new fight system will feature full-fledged combat with clear winners and losers.
Finally, a tutorial will be added to help newcomers unfamiliar with the game's genre. This thoughtful inclusion is commendable.
Krafton currently plans to release InZOI in early access at the end of March, with no anticipated delays.