Divinity: Original Sin 2's Top 19 Most Powerful Weapons
Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skills, and overall strategy. However, some weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those obtained through diplomacy, challenging endgame encounters, and shrewd NPC bartering. Larian Studios' announcement of a new IP leaves fans anticipating future connections to this beloved title, but for now, let's delve into the best weapons Divinity: Original Sin 2 offers.
- Fang of the Winter Dragon: (Act 1)
- Stats & Perks: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
Found by defeating Slane, the Chained Winter Dragon, near Fort Joy. A viable early-game option with excellent perks.
- Morning's Light: (Act 1/2)
- Stats & Perks: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
Obtained from Corbin Day (kill or free him). A strong bow for its acquisition point.
- Eternal Stormblade: (Act 3)
- Stats & Perks: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
Located in the Murky Cave (Act 3). A decent Act 3 weapon, despite the challenging encounter.
- Lohar's Two-Handed Source Hammer: (Mid-Game)
- Stats & Perks: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill.
Reward for completing the "Shadow Over Driftwood" quest. Excellent for brawler builds.
- Hanal Lechet: (Act 2)
- Stats & Perks: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill.
Found in a locked chest on the Reaper's Coast. Strong crowd control effects despite lower damage.
- The Illuminator: (Mid-Game)
- Stats & Perks: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
Dropped by Scapor during the "Burning Pigs" quest. Deals both fire and physical damage.
- Dumora Lam: (Late-Game)
- Stats & Perks: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates poison puddle, +159% Damage, 1 Rune Slot, Siphon Poison Skill.
Found in a runed chest in Dramahlihk's home plane (requires Lohse and a living Malady). Excellent poison manipulation.
- Deiseis Riveil: (Late-Game)
- Stats & Perks: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill.
Purchased from Trader Non. High base damage and strong critical hit potential.
- Executor Ninyan's Axe: (Late-Game)
- Stats & Perks: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
Dropped by Executor Ninyan if killed; missed if she is spared. Excellent for tank builds.
- Chamore Doran: (Late-Game)
- Stats & Perks: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.
Purchased from Trader Ovis. Unique sleep effect and excellent for spellcasters.
- Harrowblade: (Late-Game)
- Stats & Perks: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
Purchased from Quartermistress Anna. Ideal for life steal builds; strong critical hits.
- Loic's Discipline: (Late-Game)
- Stats & Perks: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
Obtained from Loic the Immaculate. Powerful for spellcasters, especially pyrokinetics.
- Voor D'Aravel: (Late-Game)
- Stats & Perks: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
Hidden in a chest in the Lizard Consulate's Garden (Arx). Excellent tank weapon with Guardian Angel.
- The Reckoning: (Late-Game)
- Stats & Perks: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
Dropped by The Hammer. High raw damage, great for critical/strength builds and battlemages.
- Vord Emver: (Late-Game)
- Stats & Perks: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill.
Held by Karon's minion during "Past Mistakes." Powerful ranged weapon for cryo specialists.
- Lucian's Divine Staff: (Late-Game)
- Stats & Perks: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill.
Stolen from a chest in the Arx Cathedral. Combines healing and offensive capabilities.
- Domoh Dumora: (Late-Game)
- Stats & Perks: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill.
Found under a pet basket outside Arhu's Chambers (Arx). The best dagger in the game.
- Swornbreaker: (Late-Game)
- Stats & Perks: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage, Swornbreaker Skill.
Found in Linder Kemm's Vault or crafted. Incredibly powerful, but unrepairable.
- Falone Scythe: (Late-Game)
- Stats & Perks: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage, Living On The Edge Skill, All In Skill.
Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game, offering immense damage and unique abilities.