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Video Game Song Surpasses 100 Million Streams on Spotify

Author : Skylar Mar 15,2025

Video Game Song Surpasses 100 Million Streams on Spotify

Summary

  • Mick Gordon's "BFG Division" from the 2016 Doom reboot surpasses 100 million Spotify streams.
  • This milestone highlights the enduring legacy of the Doom franchise and its iconic metal soundtrack.
  • Gordon's acclaimed work extends to other FPS franchises, including Wolfenstein and Borderlands.

A monumental achievement for the Doom franchise and its composer, Mick Gordon: "BFG Division," a heavy metal track from the 2016 reboot's soundtrack, has smashed the 100 million stream mark on Spotify. This iconic song, a staple of the game's intense action sequences, underscores the enduring power of Doom's metal-infused score.

The Doom series holds a significant place in gaming history. The original revolutionized the first-person shooter genre in the 1990s, establishing many conventions still prevalent today. Its continued popularity stems not only from its fast-paced gameplay but also its distinctive, heavy metal soundtrack, which has achieved iconic status in both gaming and broader pop culture.

Gordon recently celebrated this milestone on Twitter, sharing a banner showcasing "BFG Division's" impressive streaming numbers. The post underscored the lasting impact of his work on the Doom franchise.

Doom 2016 Track's Streaming Numbers Prove The Series' Lasting Legacy

Gordon's contributions to Doom extend beyond "BFG Division," encompassing many of the game's most memorable, high-octane metal tracks. He further solidified his legacy by composing the soundtrack for Doom Eternal.

His compositional talent has graced numerous first-person shooters, including Bethesda titles like Wolfenstein II: The New Colossus (also from id Software) and even venturing beyond Bethesda to contribute to Borderlands 3.

However, despite his iconic Doom contributions, Gordon will not be returning to score the upcoming Doom: The Dark Ages. He cited creative differences and production challenges during Doom Eternal as reasons for his decision. He felt these issues compromised the quality of his work, leading him to decline involvement in the next installment.