Home News Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Author : Ryan Mar 18,2025

In Ninja Time, mastering the Elements is crucial for unlocking your ninja's full potential. Each Element bestows unique and powerful abilities; wield Fire for devastating attacks or harness Wind for lightning-fast maneuvers. This Ninja Time Elements guide and tier list will help you choose your preferred Element.

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Ninja Time Elements Tier List


Ninja Time Elements Tier List
Image by Tiermaker

Ice and Fire are considered the top-tier, most versatile Elements in Ninja Time. Ice offers near-limitless crowd control, while Fire delivers intense ranged damage. For new players, Earth and Lightning are recommended due to their ease of use and consistent damage output.

Ninja Time Elements List


ElementsDescription
Ice Element from Ninja TimeIceAn extremely strong element specializing in crowd control and burst damage.
Fire Element from Ninja TimeFireA very strong element focused on high-damage ranged attacks.
Lightning Element from Ninja TimeLightningA very strong element emphasizing high speed and crowd control.
Wind Element from Ninja TimeWindA strong element ideal for ranged attacks and escaping enemies.
Earth Element from Ninja TimeEarthA strong element providing crowd control, high defense, and substantial health.
Water Element from Ninja TimeWaterAn element specializing in crowd control and evading enemies.

While all Elements possess strengths, Ice stands out as a unique, higher-rarity (5%) element with superior stats. For beginners, Lightning or Fire are excellent starting points due to their damage and utility.

Element Abilities in Ninja Time


Below is a detailed breakdown of each Elemental Ability, outlining their unique powers and effects:

Ice Element from Ninja Time Ice Element

AbilityDescription
Ice 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra
Ice 2•Requirement: Ninjutsu: 3
•Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second of freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Ice 3•Requirement: Ninjutsu: 6
•Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds of freeze, Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra
Ice 4•Requirement: Ninjutsu: 10
•Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Ice 5•Requirement: Ninjutsu: 15
•Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds of freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Ice 6•Requirement: Ninjutsu: 20
•Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element

AbilityDescription
Fire 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Fire 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 12, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
•Cooldown: 10 seconds
•Chakra Cost: 25 Chakra
Fire 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
•Cooldown: 18 seconds
•Chakra Cost: 45 Chakra
Fire 4•Requirement: Ninjutsu: 4
•Damage: Base Damage: 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds of fire damage
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Fire 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
•Cooldown: 15 seconds
•Chakra Cost: 0 Chakra +5 per second
Fire 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 30, +3 per mastery level (Ninjutsu/Fire), +1 second of fire damage per second
•Cooldown: 20 seconds
•Chakra Cost: 30 Chakra
Fire 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds of fire damage
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Fire 8•Requirement: Ninjutsu: 15
•Damage: Base Damage: 120, +20 per mastery level (Ninjutsu/Fire), +5 seconds of fire damage
•Cooldown: 40 seconds
•Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element

AbilityDescription
Lightning 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds of electrify
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Lightning 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns
•Cooldown: 17 seconds
•Chakra Cost: 25 Chakra +5 per second
Lightning 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds of electrify
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Lightning 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 0, (+1.5x move speed)
•Cooldown: 5 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 6•Requirement: Ninjutsu: 6
•Damage: Base Damage: 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds of electrify
•Cooldown: 20 seconds
•Chakra Cost: 85 Chakra
Lightning 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 290, +28 per mastery level (Ninjutsu/Lightning), +6 seconds of electrify, Defense Break
•Cooldown: 60 seconds
•Chakra Cost: 200 Chakra
Wind Element from Ninja Time Wind Element
AbilityDescription
Wind 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 19, +2.5 per mastery level (Ninjutsu/Wind)
•Cooldown: 7 seconds
•Chakra Cost: 15 Chakra
Wind 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 0, Dash
•Cooldown: 15 seconds
•Chakra Cost: 35 Chakra
Wind 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 17, +4 per mastery level (Ninjutsu/Wind)
•Cooldown: 10 seconds
•Chakra Cost: 40 Chakra
Wind 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 18, +8 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Wind 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 35, +6 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 12 seconds
•Chakra Cost: 65 Chakra
Wind 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 5 per hit, +0.75 per mastery level (Ninjutsu/Wind)
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra
Wind 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 70 per second, +10 per mastery level (Ninjutsu/Wind)
•Cooldown: 18 seconds
•Chakra Cost: 85 Chakra
Wind 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element

AbilityDescription
Earth 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 3 per hit, +0.5 per mastery level (Ninjutsu/Earth)
•Cooldown: 9 seconds
•Chakra Cost: 20 Chakra
Earth 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 0
•Cooldown: 11 seconds
•Chakra Cost: 25 Chakra +5 per second
Earth 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 15, +12 per mastery level (Ninjutsu/Earth)
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Earth 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 0
•Cooldown: 15 seconds
•Chakra Cost: 55 Chakra +5 per second
Earth 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 0, (slow: 50%)
•Cooldown: 18 seconds
•Chakra Cost: 50 Chakra
Earth 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 45 Chakra
Earth 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 0, Drain 50 Chakra per second from enemies
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra +5 per second
Earth 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 1 per hit, +1 per mastery level (Ninjutsu/Earth)
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element

AbilityDescription
Water 1•Requirement: Ninjutsu: 1
•Damage: Base Damage: 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 8 seconds
•Chakra Cost: 20 Chakra
Water 2•Requirement: Ninjutsu: 2
•Damage: Base Damage: 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies
•Cooldown: 12 seconds
•Chakra Cost: 25 Chakra
Water 3•Requirement: Ninjutsu: 4
•Damage: Base Damage: 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 13 seconds
•Chakra Cost: 35 Chakra
Water 4•Requirement: Ninjutsu: 6
•Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
•Cooldown: 16 seconds
•Chakra Cost: 50 Chakra
Water 5•Requirement: Ninjutsu: 8
•Damage: Base Damage: 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
•Cooldown: 20 seconds
•Chakra Cost: 65 Chakra
Water 6•Requirement: Ninjutsu: 12
•Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 25 seconds
•Chakra Cost: 85 Chakra
Water 7•Requirement: Ninjutsu: 16
•Damage: Base Damage: 40 per water pillar, +14 per mastery level (Ninjutsu/Water)
•Cooldown: 30 seconds
•Chakra Cost: 95 Chakra
Water 8•Requirement: Ninjutsu: 20
•Damage: Base Damage: 100, +16 per mastery level (Ninjutsu/Water), Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

How to Reroll Elements in Ninja Time


A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, select the ‘Spin’ button on the main menu. This will take you to a slot machine-style screen where you can reroll your Elements, Family, and Clans. Use your spins wisely, as they are limited and difficult to obtain.

This Ninja Time Elements guide and tier list covers everything you need to know about Elements. For more helpful information, check out our Ninja Time Families and Clans guides.