
Wolcen Studio's new free-to-play title, Project Pantheon, blends the thrill of extraction shooters with the depth of combat RPGs. A closed alpha test begins January 25th in Europe, expanding to North America on February 1st.
Game director Andrei Cirkulete describes the game as a fusion of high-stakes extraction mechanics and dynamic RPG combat, drawing inspiration from titles like Diablo and Escape from Tarkov. Player feedback is crucial to the development process.
Players assume the role of a Death's messenger, battling AI and other players across diverse maps. Successful evacuations preserve hard-earned trophies, while failed attempts result in complete loot loss.
Customization is key. Players build their own bases, personalize gear, and experiment with varied playstyles. The game's world draws upon global mythologies, with player trading forming the core of its economy.
The initial adventure unfolds in "Destiny's Edge," a region inspired by Scandinavian folklore. Even in its early alpha stage, Wolcen Studio emphasizes community involvement to shape Project Pantheon's future.