EA Motive and SEED will unveil their groundbreaking "Texture Sets" technology at the Game Developers Conference (GDC), showcasing its application in titles like Dead Space and the highly anticipated Iron Man game. This innovative approach combines related texture sets into a single resource, streamlining processing and enabling the creation of enhanced textures. EA's lead technical artist, Martin Palko, will lead the presentation, detailing the intricacies of this advanced texturing process.
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The GDC presentation offers a tantalizing glimpse of potential Iron Man gameplay reveals. Announced in 2022, the game has remained shrouded in secrecy, fueling speculation about its status. However, EA Motive's GDC participation confirms ongoing development, laying those cancellation rumors to rest. The conference runs from March 17th to 21st, 2025.
Currently, Iron Man is confirmed as a single-player RPG featuring an open world and built using Unreal Engine 5. EA Motive is expected to leverage its experience with Anthem's flight system in the development of Iron Man's aerial capabilities.