Mastering the Tarot Cards in Phasmophobia: A Comprehensive Guide
Tarot Cards in Phasmophobia offer significant advantages but come with considerable risk. This guide details their usage and effects.
Strategic Use: Due to the potential for negative outcomes (like drawing the Death card), using Tarot Cards near a safe zone or the entrance is recommended. This allows for a quicker escape if needed.
Card Mechanics: Each card produces an immediate effect upon use. A "Fool" card results in no effect. Up to 10 cards can be drawn without sanity loss, and duplicates yield the same effect.
Card Effects: The game features 10 unique Tarot Cards, each with varying probabilities and consequences:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | ±25% sanity (green/red burn) | 20% |
The Hermit | Confines the ghost to its favorite room for 1 minute (excluding hunts/events) | 10% |
The Sun | Restores sanity to 100% | 5% |
The Moon | Drains sanity to 0% | 5% |
The Fool | Mimics another card, then nullifies | 17% |
The Devil | Triggers a ghost event near the closest player | 10% |
Death | Initiates an extended Cursed Hunt | 10% |
The High Priestess | Instantly revives a fallen teammate | 2% |
The Hanged Man | Instantly kills the user | 1% |
Cursed Possessions Overview:
Cursed Possessions are high-risk, high-reward items that offer gameplay manipulation at the cost of player safety. They spawn randomly on maps (depending on difficulty and game mode). Only one spawns per contract (unless modified in Custom settings). Each object has a fixed spawn location. Examples include the Voodoo Doll, Music Box, and Ouija Board. Using them is optional; there's no penalty for ignoring them.
This concludes the guide on utilizing Tarot Cards in Phasmophobia. Consult The Escapist for further game guides and news.