This guide details how to complete Infested Clear missions in 7 Days To Die, focusing on maximizing rewards and survival strategies.
Key Sections:
- Initiating an Infested Clear Mission
- Successfully Completing an Infested Clear Mission
- Infested Clear Mission Rewards and Optimization
Initiating an Infested Clear Mission
To begin, interact with one of the five traders (Rekt, Jen, Bob, Hugh, or Joe). Mission difficulty scales with tier; higher tiers present greater challenges. Biome also impacts enemy types and difficulty (Wasteland missions are tougher than forest missions). Infested missions unlock after completing 10 Tier 1 missions, requiring Tier 2 access. Expect increased zombie numbers and tougher variants (radiated, cops, ferals) compared to standard clear missions. Tier 6 missions are the most difficult but offer the best rewards for well-equipped players. The objective remains consistent across all tiers: eliminate all enemies within the designated area.
Successfully Completing an Infested Clear Mission
Upon reaching the Point of Interest (POI), activate the mission marker. Leaving the area or dying results in mission failure. Avoid the game's suggested path, often marked by lighting, as it frequently triggers traps. Utilize building blocks to escape traps or gain advantageous positions. Red dots on the screen indicate nearby zombies; larger dots signify closer proximity. Prioritize headshots, but be aware of special zombie types:
Zombie Type | Abilities | Counter-Strategies |
---|---|---|
Cops | Spit toxic vomit, explode when injured | Maintain distance, use cover before they spit. |
Spiders | Jump long distances | Listen for their screech before they jump; quick headshots. |
Screamers | Summon other zombies | Prioritize eliminating them to prevent overwhelming hordes. |
Demolition Zombies | Carry explosive packages | Avoid hitting their chests; run if the explosive activates. |
The final room typically contains high-value loot but also a large number of zombies. Ensure you're fully healed, weapons are loaded and durable, and you know the escape route before entering.
Once all zombies are eliminated, the objective changes; return to the trader to claim your reward after collecting all loot, including the Infested Cache (containing valuable ammo, magazines, and other items).
Infested Clear Mission Rewards and Optimization
Rewards are randomized but influenced by game stage, loot stage (boosted by the Lucky Looter skill and Treasure Hunter mod), mission tier, and skill point allocation. The "A Daring Adventurer" perk significantly improves rewards: increasing Dukes earned and, at Rank 4, allowing selection of two rewards instead of one. Sell unwanted items to the trader for additional XP (1 XP per Duke).