**Step 1: Geyser Rock**
| Conquer two achievements in Geyser Rock: collect all four Power Cells and reach the end using no more than 12 jumps. This nets you the "Training Isle" and "Daxterous Performance" trophies. For "Daxterous Performance," utilize Jak's Uppercut (crouch then punch) instead of jumping whenever possible. (See dedicated section for details.)
| **Training Isle/Daxterous Performance**
|
**Step 2: Forbidden Jungle**
| Complete two tasks in Forbidden Jungle *before* Sentinel Beach to activate Blue Eco Vents, saving a later trip. Collect all Power Cells and race from the temple door to its peak (where a Power Cell resides) without depleting Blue Eco. Utilize the vent near the door, and break crates for eco refills. Redirect the Eco Beam to the Village to claim a Power Cell from the Mayor later.
| **Precursor Forest/Jak be Nimble**
|
**Step 3: Sentinel Beach**
| A simpler task: gather all Sentinel Beach Power Cells. If the Gull Chase proves difficult, use the cannon (accessible via Blue Eco Launchpads) to eliminate it and retrieve its Power Cell. Use the cannon to break metal crates for all Precursor Orbs.
| **There's Sand in My Cell**
|
**Step 4: Misty Island**
| Collect Misty Island's Power Cells early; the boat is unlocked during Forbidden Jungle exploration. Use the cannon above the arena to break metal crates for all Precursor Orbs. Capture the Sculptor's Muse near the area's start for later village delivery.
| **Lurking Around**
|
**Step 5: Sandover Village**
| Once steps 2-4 are complete, Sandover Village is easily cleared. Deliver the Muse, collect the Mayor's reward, herd Yacows, and trade Precursor Orbs. Find the seven Scout Flies for an additional Power Cell.
| **Jak for Mayor**
|
**Step 6: Fire Canyon**
| Navigate Fire Canyon. Multiple runs might be needed to find all Power Cells and Scout Flies; nothing is exceptionally hidden. Manage the Zoomer's temperature to prevent overheating.
| **Nice Driving, Jak**
|
**Step 7: Precursor Basin**
| Another Zoomer area; tackle it after Fire Canyon. Gather all Power Cells and complete the Gorge time trial under 40.00 seconds (required for a Rock Village Gambler reward).
| **Zoomer Park/Let's See Samos Do Better**
|
**Step 8: Lost Precursor City**
| Traverse the precarious platforms (and Lurker Shark) to reach the Lost Precursor City. Pay the Warrior 90 Power Cells to reposition pontoons. Collect all Power Cells and Precursor Orbs; hit all Green Eco Crates in the sliding section for a trophy.
| **Undersea Adventure/Eco Slipping**
|
**Step 9: Boggy Swamp**
| Navigate the Boggy Swamp's Flutflut riding section (remember the rescued egg?). Gather all Power Cells, including the Yellow Eco Fireball challenge with Boggy Billy.
| **Power Swamped**
|
**Step 10: Rock Village**
| Trade Precursor Orbs with the Gambler, Geologist, and Oracle. Find the seven Scout Flies and the hidden Power Cell. Smash 15 barrels for an extra trophy.
| **Village Rockstar/Those Were Our Supplies, Jak!**
|
**Step 11: Mountain Pass**
| Defeat Klaww and race through Mountain Pass. Clear the route once, then activate the Red Sage's Warp Gate. Return to Rock Village and complete the route again, collecting all Scout Flies and the hidden Power Cell.
| **Just Passing Through**
|
**Step 12: Snowy Mountain**
| Proceed to Snowy Mountain after Volcanic Crater. Collect two Power Cells post-Warp Gate activation before using the Gondola. Gather Power Cells and Orbs, activating the Yellow Eco Switch for vent activation in other areas.
| **Cold and Collected**
|
**Step 13: Spider Cave**
| Explore the Spider Cave (accessible from Volcanic Crater); the Yellow Eco Switch aids in Power Cell acquisition.
| **Creepy Crawling Power Cells**
|
**Step 14: Volcanic Crater**
| Before the Lava Tube, trade Power Cells with Gordy, Willard, and the Oracle. Find the seven Scout Flies and the hidden Power Cell above the Spider Cave entrance (requires a Yellow Eco fireball).
| **Great Cavern Power**
|
**Step 15: Lava Tube**
| Complete the final Zoomer section; hit 25 cooling balloons without dying for a trophy. Find all seven Scout Flies.
| **Hot Run/Quench the Heat**
|
**Step 16: Gol and Maia's Citadel**
| Collect Power Cells and defeat Gol and Maia. Collecting all Precursor Orbs here earns a trophy. View Sandover Village from the Citadel's peak for the final trophy.
| **Sagely Done/They're Probably Gone, Right?/Look how Far We've Come, Jak**
|
How to Get the Daxterous Performance Trophy in Jak and Daxter: The Precursor Legacy
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