Lar Notícias Todas as maravilhas na civilização 7 confirmadas até agora (civ 7)

Todas as maravilhas na civilização 7 confirmadas até agora (civ 7)

Autor : Emma Feb 27,2025

Todas as maravilhas na civilização 7 confirmadas até agora (civ 7)

Desbloqueando as maravilhas da civilização 7: um guia abrangente

A construção de edifícios aprimora sua civilização em civilização 7 , mas, para realmente prosperar, você deve explorar as maravilhas. Este guia detalha todos os maravilhosos disponíveis.

Índice

  • Antiguidade Age se pergunta
  • Age de exploração maravilhas
  • Age moderna maravilhas

As maravilhas em civilização 7 , semelhantes às parcelas anteriores, são categorizadas por idade. Cada idade oferece maravilhas únicas, todas listadas abaixo.

Antiquity Age Wonders

WonderEffectPlacement Requirements
Angkor WatIncreased Happiness. Higher Specialist Limit in this City.Adjacent to a River tile.
Colosseum+3 Culture. +2 Happiness on Quarters in this City.Adjacent to a District.
Colossus+3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point.On Coast adjacent to land.
Dur-Sharrukin+5 Science. Functions as a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements.On a Flat tile.
Emile BellGrants a Unique Endeavor, Ginseng Agreement, providing Food in both Leaders’ Capitals. +1 Diplomatic Attribute point.On a Rough tile.
Gate of All NationsIncreased Gold. Enhanced Support during all Wars.Adjacent to a District.
Great Stele+200 Gold upon completing any Wonder in this City (including itself).On a Flat tile.
Ha’among’a Maui+2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point.On a Grassland or Tropical tile adjacent to Coast.
Hanging Gardens+1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point.Adjacent to a River.
Mausoleum of Theodoric+3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point.Adjacent to Coast.
Monks MoundIncreased Food. Higher Resource Capacity in this City.Adjacent to a River tile.
Mundo PerdidoIncreased Happiness and Science on Tropical tiles in this City.On a Tropical tile.
Nalanda+3 Science. +1 Codex. Possesses 2 Codex slots. +1 Scientific Attribute point.On a Plains tile.
OracleIncreased Culture. Additional Culture per Age when receiving Narrative Event rewards.On a Rough tile.
Petra+2 Gold. +1 Gold and Production for each Desert tile in the Settlement.On a Desert tile.
Pyramid of the Sun+3 Culture. +3 Culture on each Quarter in this Settlement.On a Flat tile adjacent to a District.
Pyramids+1 Gold and Production on Minor and Navigable River tiles in this City.On a Desert tile adjacent to a Navigable River tile.
Sanchi StupaIncreased Happiness. Higher Culture for excess Happiness in this City.On a Plains tile.
Terracotta Army+2 Production. Grants a free Army Commander upon construction. +25% Army experience.On a Grassland tile.

weiyang palácio +6 influência. em um ladrilho de pastagem.

WonderEffectsPlacement Requirements
WonderEffectsPlacement Requirements
Borobudur+3 Happiness. +2 Food and Happiness on Quarters.Adjacent to a Coast tile.
Brihadeeswarar Temple+3 Influence. All Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers.On a Minor River or adjacent to a Navigable River.
El Escorial+3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles.On a Rough tile.
Erdene ZuuIncreased Culture. Culture gain upon creating Cavalry Units (percentage of unit cost).On a Flat Plains, Flat Tundra, or Flat Desert tile.
Forbidden City+2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement.Adjacent to a District.
Hale o Keawe+2 Culture. Constructing a Coast Building grants Culture (50% of cost). Has 3 Relic Slots.Adjacent to a Coast tile, excluding Tundra adjacency.
House of Wisdom+3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots.Adjacent to an Urban tile.
Machu Pichu+4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on adjacent tiles.On a Tropical Mountain tile.
Notre Dame+4 Happiness. Specialists provide +3 Culture during Celebrations. Celebration begins upon completion.Adjacent to a River tile and a District.
Serpent Mount+4 Influence. +3 Science and +2 Production to all Unique Improvements.On a Grassland tile.
Shwedagon Zedi Daw+4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point.Adjacent to a Lake.
Tomb of Askia+2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production for each assigned Resource.On a Desert tile.
White TowerIncreased Happiness. Higher Happiness for each Unique Tradition in your Government.Adjacent to a City Hall.
>Borobudur>>+3 Happiness. +2 comida e felicidade nos trimestres. Todos os edifícios com adjacência ativa recebem +1 de felicidade adjacência com rios navegáveis. > > em um rio menor ou adjacente a um rio navegável. Tem 3 slots de relíquia. +1 Limite de liquidação. +4 felicidade nas cidades dentro de 7 azulejos. Ganhe a cultura ao criar unidades de cavalaria (porcentagem do custo unitário). +2 Cultura e ouro em todos os edifícios de fortificação neste assentamento. > > adjacente a um distrito. A construção de um edifício da costa concede cultura (50% do custo). Tem 3 slots de relíquias. Ganha 3 relíquias. +2 ciência em ótimas obras. Tem 3 grandes slots de obras. > > adjacente a um azulejo urbano. Aumento da capacidade de recursos nesse acordo. +4 cultura e ouro em ladrilhos adjacentes. > > em um azulejo da montanha tropical. Os especialistas fornecem +3 cultura durante as celebrações. A celebração começa após a conclusão. +3 ciência e +2 de produção para todas as melhorias únicas. +2 ciência em telhas rurais com pelo menos 1 felicidade. +1 Ponto de atributo curinga. > > adjacente a um lago. +2 Capacidade de recursos neste acordo. +2 ouro e produção para cada recurso atribuído. Maior felicidade para cada tradição única em seu governo. > > adjacente a uma prefeitura.

Age moderna se pergunta

WonderEffectsPlacement Requirements
Brandenburg GateIncreased Production. No Happiness penalty from War Weariness. Increased Happiness in conquered Settlements.Adjacent to a District.
Chengde Mountain ResortIncreased Gold. Higher Culture based on Trade Routes with other Civilizations.Adjacent to a Mountain tile.
Dogo OnsenIncreased Happiness. This City gains Population during a Celebration.Adjacent to a Coast tile.
Doi Suthep+4 Influence. +5 Culture and Gold for each City-State you are Suzerain of.On a Rough tile.
Eiffel TowerIncreased Culture and Happiness on Districts in this City.Adjacent to a District.
HermitageIncreased Culture. Higher Culture in Cities with slotted Great Works.On a Tundra tile.
Muzibu Azaala Mpanga+4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement.Adjacent to a Lake tile.
Oxford UniversityTo be determinedTo be determined
Palacio de Bellas ArtesIncreased Culture. Higher Happiness on Great Works. Increased Happiness in this City. Includes Great Works slots.Adjacent to an Urban District.
Red FortTo be determinedTo be determined
Statue of LibertyIncreased Happiness. Spawns Migrant Units (Civilian Units triggering Growth Events). Increased Resource Capacity. Increased Gold and Production for each assigned Resource.On a Coast tile adjacent to land.
Taj MahalTo be determinedTo be determined

Isso conclui as maravilhas confirmadas para civilização 7 . Consulte recursos adicionais para obter mais dicas e informações de jogos, incluindo uma lista de todos os líderes confirmados.