Tyler, the mastermind behind Schedule I, has rolled out the much-anticipated 0.3.4 update after a brief testing phase. This update marks the first major content expansion for the viral drug dealer simulator since its explosive launch on Steam in early access on March 24. In his Steam patch notes, Tyler detailed the new additions and improvements, which include a functional pawn shop, a boutique store, various wall decorations, and more.
Addressing the community in a Steam post, Tyler apologized for the delay in the update's release, attributing it to the ongoing refinement of the update and testing process. He reassured players that starting next month, updates would be more streamlined and timely, shifting to a larger monthly update schedule.
Looking ahead, Tyler outlined his focus on resolving the remaining bugs, prioritizing issues such as:
- Ensuring consistent employee performance without hitches.
- Safeguarding save games against corruption or disappearance, with insights from Valve to enhance the save file format's compatibility with Steam Cloud and reduce corruption risks.
- Reducing disconnections and loading problems in multiplayer mode.
Additionally, Tyler expressed his intent to improve the game's optimization and secure Schedule I's verification for Steam Deck, using it as a performance benchmark.
For players eager to delve deeper into the world of Schedule I, IGN's Schedule 1 guide offers comprehensive insights into basics of mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest route to multiplayer co-op to conquer Hyland Point alongside friends.
**Schedule I version 0.3.4 patch notes:** -----------------------------------------Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell almost anything (excluding product) to Mick at the pawn shop.
- Added wooden sign.
- Added metal sign.
- Added wall-mounted shelf.
- Added safe.
- Added antique wall lamp.
- Added modern wall lamp.
- Added grandfather clock.
- Added Ol' Man Jimmy's Whiskey. Liquor is decorative for now but will be functional in a future update.
- Added Château La Peepee.
- Added Brut du Gloop.
- Added silver watch.
- Added gold watch.
- Added silver chain.
- Added gold chain.
- Added gold bar.
- Added 6 different paintings for collection.
- Added toilet (pre-owned).
- Added golden toilet.
Tweaks/Improvements
- Improved the counteroffer product selection interface.
- Enhanced phrasing for customer recommendation dialogue.
- Increased jar stack size to 20.
- Added extra null and validity checks.
- Included supplier's name in the map app's supplier meeting icons.
- Removed the cooldown timer for requesting a supplier meeting.
- Adjusted time skips (e.g., sleeping) to impact the supplier meeting countdown.
Bug fixes
- Fixed delivery destination dropdown overflowing outside of the phone screen.
- Resolved player lists sometimes not clearing properly upon exiting to the menu.
- Corrected non-host clients occasionally not receiving 'on day pass' and 'on week pass' events.
- Fixed a bug where item slot filters could be bypassed by swapping items.
Developed and published by TVGS, an Australian indie developer led by Tyler, Schedule I's explosive debut has been described as "amazing but pretty overwhelming." In a reddit post, Tyler shared his astonishment at the game's reception, stating, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."