Joanna Novak, historical consultant for Kingdom Come: Deliverance 2, offers valuable insights into her contributions to both games, discussing the inherent challenges and creative compromises.
Novak emphasizes the significant divergence between the game's narrative—following protagonist Henry—and the actual lived experiences of a 15th-century blacksmith's son. The storyline, she explains, prioritizes legend and folklore over strict historical accuracy, earning a "1 out of 10" realism rating. This creative license, Novak acknowledges, caters to player expectations for compelling narratives featuring rags-to-riches arcs, interactions with historical figures, and heroic achievements, rather than the often mundane realities of peasant life.
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In crafting the game world, Warhorse Studios strived for historical authenticity in Kingdom Come: Deliverance, but limitations in time, budget, and gameplay mechanics necessitated compromises. Certain adjustments were made to meet modern player expectations, ensuring historical accuracy didn't overshadow the overall gaming experience.
While acknowledging these compromises, Novak expresses satisfaction with the numerous period-accurate details incorporated into the game. She cautions, however, against characterizing the game as entirely realistic or historically accurate, emphasizing the creative liberties taken to enhance the narrative.