Twenty years after the original Ōkami captivated players, Amaterasu, the sun goddess and source of all goodness, makes a stunning return in an unexpected sequel. Revealed at last year's Game Awards, this highly anticipated project is currently in development. Hideki Kamiya, having recently departed PlatinumGames, leads the charge at his newly formed studio, Clovers, with Capcom publishing and Machine Head Works, a studio comprised of Capcom veterans, providing crucial support. The team boasts an impressive blend of seasoned Ōkami developers and fresh talent, promising a continuation of the original vision.
While initial details were scarce, IGN secured an exclusive interview with director Hideki Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata in Osaka, Japan. This in-depth discussion shed light on the sequel's origins, development, and the unique collaboration between the studios.
The interview revealed Kamiya's departure from PlatinumGames stemmed from a desire to create games reflecting his unique vision. He aims to craft distinctive experiences unlike anything players have encountered before. Clovers' name is a nod to his time at Clover Studio, with the four-leaf clover symbolizing creativity. The close relationship with Capcom is a deliberate choice, fueled by a shared passion for the Ōkami IP and a long-held desire to create a sequel.
The decision to develop a sequel now was driven by a confluence of factors: Kamiya's departure, Capcom's persistent interest, and overwhelmingly positive fan response. The team confirmed Amaterasu's presence in the Game Awards trailer. They also addressed Ōkamiden, stating the sequel is a direct continuation of the original Ōkami's storyline.
The choice of RE Engine is strategic, enabling the team to realize Kamiya's artistic vision and deliver the high-quality visuals expected of a modern Ōkami title. The team reflected on their pride in the original game's artistic style, emotional storytelling, and ability to engage players of all ages.
While specifics on gameplay remain under wraps, the team hinted at a modernized control scheme while retaining the spirit of the original. The early announcement at the Game Awards was a deliberate choice, expressing excitement and solidifying their commitment to the project. The team acknowledged fan anticipation and assured players that quality would not be sacrificed for speed. Finally, the developers shared their personal inspirations, ranging from Takarazuka stage shows to Gekidan Shiki performances and the Gundam GQuuuuuuX movie, highlighting the diverse influences shaping their creative vision. They concluded with heartfelt messages of gratitude to fans and a promise to deliver a truly exceptional sequel.