Home News Cyberpunk 2: No Third-Person View, Unveils "Most Realistic" Crowd System

Cyberpunk 2: No Third-Person View, Unveils "Most Realistic" Crowd System

Author : Finn Apr 17,2025

CD Projekt RED is intensifying efforts on the much-awaited sequel to Cyberpunk 2077, as highlighted by recent job postings that offer fascinating insights into the game's development. A significant revelation is that the sequel will maintain a first-person perspective, dashing hopes of some fans who were eager for a third-person view.

Cyberpunk 2077Image: steamcommunity.com

A job listing for a Senior Gameplay Animator emphasizes the need for expertise in creating detailed first-person animations, with a particular focus on weapon interactions and gameplay mechanics. The absence of any mention of third-person perspectives in these listings strongly indicates that CD Projekt RED has chosen to stick with the first-person viewpoint.

Another job opening, this time for an Encounter Designer, sheds light on the development of what the team describes as the "most realistic crowd system ever seen in games." This innovative system will dynamically react to player actions, enhancing immersion through natural interactions between NPCs and their surroundings. The role requires collaboration across various teams to craft complex scenarios with multiple solutions, integrating NPC behaviors, interactive objects, loot points, and environmental storytelling.

Moreover, one of the job listings hints at the inclusion of multiplayer functionality in the sequel, though it's still in the early stages of planning.

Dubbed Project Orion, Cyberpunk 2 is set to be developed using Unreal Engine 5, which promises to deliver state-of-the-art graphics and technology. In related news, a senior quest designer at CD Projekt RED disclosed their involvement in voicing some intimate scenes in Cyberpunk 2077. Meanwhile, enthusiasts of Kingdom Come: Deliverance 2 have spotted a character that pays tribute to Johnny Silverhand.